First Semester Postmortem

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This semester started with me working on the sumo puzzle game. That was quickly scrapped in favor of our ripple game that Willie was initially working on. The first prototype of ripples began with two players controlling their jumps to … Continued

A Change in Perspective

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Of the biggest complaints that we got from our QA feedback was that it was hard to tell when you were jumping in the game. One of our first attempts to address this was having the background change to indicate … Continued

Vector Grid and Optimization

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With the gameplay solidified, we wanted to add more to the environment of our game. Since the concept of the game revolves around entity’s jumping on the surface of the water, we wanted to project that to the player. One … Continued

The Importance of Standards

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As we continue forward with our project of Ripples it became apparent that we all needed to sit down and come up with a set of Coding Standards and Practices that we could reference if needed. Right now, we have … Continued

Maintenance

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We are moving forward with the Ripple Game. But before we did, we needed to do a little maintenance on our code base. Since we were each working on three separate directions for the game, we separated our work flow … Continued

Onto the Ripples

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Last week we challenged with our three game ideas: The Augmented Reality, Sumo Puzzle game, and our Ripple game. Based on the feedback we got during our testing we decided to go forth with the Ripple game. To recap, Ripples … Continued

The Art of Sumo – Part II

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This week involved finishing off the prototype for our three games and getting feedback from testers. For our puzzle game, I was able to finish of the hammer movement as well as add in some block pushing and matching elements … Continued

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