Testing the Waters with UE4
Back in March I had the opportunity to go to GDC. It was a great time, I met a lot of cool people and a handful of Alumni from Champlain College. One of the most ask questions when I was … Continued
Generalist Programmer
Back in March I had the opportunity to go to GDC. It was a great time, I met a lot of cool people and a handful of Alumni from Champlain College. One of the most ask questions when I was … Continued
I have heard many good things about python, but I haven’t had the chance to use it yet. The last time I did ended up being a miserable experience. Looking back at it, I think it had to do with … Continued
Next week is GDC and about half our team will be making the trek to San Francisco for the conference. Since our game is also being made for mobile devices, we have the opportunity to show off or portable version … Continued
For mobile testing, we have been testing with just one level in the game. The PC version of the game has had menus for a while. Most recently, the menus have been updated to support switching characters and saving/loading the … Continued
This week in testing we debuted the updated mobile build. We had two testing sessions this week, the first one tested the control scheme for mobile and the second session tested the device it was played on. I was there … Continued
I have been wanting to program on a handheld device for a while. My brother originally had a GP32, which was an open source handheld from around the GBA era. I eventually got a later edition of a GamePark Device … Continued
Ripples is now running again on Android. We set up a boss fight with the current art assets we have and tested how well it ran. Pooling of the ripples are now in the game and the size of the … Continued
Back when we were pitching Ripples initially, we got feedback on how it would be cool to see how a mobile version of the game would work. So during some extra time we put together a mobile build and have … Continued
In my previous post I made mention about a new character type nicknamed “Brute.” Since then that character has become known as Omega. The special trait the Omega has is these thick ripples that bursts out when omega slams down. … Continued
This past week was spent adding a new character play-style into the game and updating the way we draw the lines for the ripples. The new style that was added is dubbed the brute. The brute’s special generates a short … Continued
At the end of last year we doubled our team size, and slowed down production on the game so everyone could enjoy their winter break. That’s not to say that nothing got done. Quite the contrary. One of our new … Continued
This semester started with me working on the sumo puzzle game. That was quickly scrapped in favor of our ripple game that Willie was initially working on. The first prototype of ripples began with two players controlling their jumps to … Continued
Of the biggest complaints that we got from our QA feedback was that it was hard to tell when you were jumping in the game. One of our first attempts to address this was having the background change to indicate … Continued
With the gameplay solidified, we wanted to add more to the environment of our game. Since the concept of the game revolves around entity’s jumping on the surface of the water, we wanted to project that to the player. One … Continued
Greetings! On the previous post, I talk about the various stages of collision detection we went through to get to a version that will work well for our game. For this post, I will talk about the Circle-Line Collision that … Continued
The Character-Ripple interaction is an integral part of the core gameplay. It is the driving force with how the characters interact with each other in the game. Strategically moving to the right position to set up an attack while dodging … Continued
As we continue forward with our project of Ripples it became apparent that we all needed to sit down and come up with a set of Coding Standards and Practices that we could reference if needed. Right now, we have … Continued
We are moving forward with the Ripple Game. But before we did, we needed to do a little maintenance on our code base. Since we were each working on three separate directions for the game, we separated our work flow … Continued
Last week we challenged with our three game ideas: The Augmented Reality, Sumo Puzzle game, and our Ripple game. Based on the feedback we got during our testing we decided to go forth with the Ripple game. To recap, Ripples … Continued
This week involved finishing off the prototype for our three games and getting feedback from testers. For our puzzle game, I was able to finish of the hammer movement as well as add in some block pushing and matching elements … Continued
Over the course of the this week I will be working on the Sumo Puzzle Fighter prototype. This week, I am going to be going a little more in depth about the player’s interaction with the puzzle board. Each Player … Continued
Senior Capstone at Champlain College is upon us and we are in the early phase of exploring various ideas that we can use for our Senior Game. My team consists of a Producer, two Programmers, and one Designer with a … Continued