Testing the Waters with UE4

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Back in March I had the opportunity to go to GDC. It was a great time, I met a lot of cool people and a handful of Alumni from Champlain College. One of the most ask questions when I was … Continued

Adventures in Python

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I have heard many good things about python, but I haven’t had the chance to use it yet. The last time I did ended up being a miserable experience. Looking back at it, I think it had to do with … Continued

Encapsulation

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For mobile testing, we have been testing with just one level in the game. The PC version of the game has had menus for a while. Most recently, the menus have been updated to support switching characters and saving/loading the … Continued

Testing On Mobile

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This week in testing we debuted the updated mobile build. We had two testing sessions this week, the first one tested the control scheme for mobile and the second session tested the device it was played on. I was there … Continued

GCW Tutorial

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I have been wanting to program on a handheld device for a while. My brother originally had a GP32, which was an open source handheld from around the GBA era. I eventually got a later edition of a GamePark Device … Continued

Mobile Build

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Ripples is now running again on Android. We set up a boss fight with the current art assets we have and tested how well it ran. Pooling of the ripples are now in the game and the size of the … Continued

Prepping for Mobile

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Back when we were pitching Ripples initially, we got feedback on how it would be cool to see how a mobile version of the game would work. So during some extra time we put together a mobile build and have … Continued

New Character Style and Quick Fix

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This past week was spent adding a new character play-style into the game and updating the way we draw the lines for the ripples. The new style that was added is dubbed the brute. The brute‚Äôs special generates a short … Continued

First Semester Postmortem

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This semester started with me working on the sumo puzzle game. That was quickly scrapped in favor of our ripple game that Willie was initially working on. The first prototype of ripples began with two players controlling their jumps to … Continued

A Change in Perspective

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Of the biggest complaints that we got from our QA feedback was that it was hard to tell when you were jumping in the game. One of our first attempts to address this was having the background change to indicate … Continued

Vector Grid and Optimization

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With the gameplay solidified, we wanted to add more to the environment of our game. Since the concept of the game revolves around entity’s jumping on the surface of the water, we wanted to project that to the player. One … Continued

The Importance of Standards

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As we continue forward with our project of Ripples it became apparent that we all needed to sit down and come up with a set of Coding Standards and Practices that we could reference if needed. Right now, we have … Continued

Maintenance

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We are moving forward with the Ripple Game. But before we did, we needed to do a little maintenance on our code base. Since we were each working on three separate directions for the game, we separated our work flow … Continued

Onto the Ripples

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Last week we challenged with our three game ideas: The Augmented Reality, Sumo Puzzle game, and our Ripple game. Based on the feedback we got during our testing we decided to go forth with the Ripple game. To recap, Ripples … Continued

The Art of Sumo – Part II

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This week involved finishing off the prototype for our three games and getting feedback from testers. For our puzzle game, I was able to finish of the hammer movement as well as add in some block pushing and matching elements … Continued

The Art of Sumo – Part I

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Over the course of the this week I will be working on the Sumo Puzzle Fighter prototype. This week, I am going to be going a little more in depth about the player’s interaction with the puzzle board. Each Player … Continued

Let Us Begin

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Senior Capstone at Champlain College is upon us and we are in the early phase of exploring various ideas that we can use for our Senior Game. My team consists of a Producer, two Programmers, and one Designer with a … Continued